Alchemization system? Procedural generation? Echeladders?
Discuss some stuff concerning typical Sburb-mechanics and how to implement them.
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SBURB in Pieces

Sat 9. Apr 2011, 03:50

SBURB in pieces:
  • Character:
    • Stats
    • Background
    • Appearence
    • Inventory
    • Fetch Modus
    • Strife Specibus
    • Titles
    • Guardians
    • Dreams
    • Interests
    • House
    • Prototyping
  • Enemies
    • Prototyping Effects
    • Variants
    • Balance
    • Loot
  • Story
  • Items:
    • Alchemy
    • Database(This has to do with the server)
    • Attributes
    • Grist and costs
  • Incipisphere:
    • Worldgen:
      • Landscape
      • Consorts
      • Denizens
    • Kingdomsgen?
    • Derse
    • Prospit
    • Skaia
    • Battlefield
    • The Veil
  • Interface:
    • Controls
    • 2D/3D
    • Combat
    • In-game communication
  • Distribution
  • Server:
    • Whatever the server needs I really don't know
Last edited by AgentPaper on Sat 9. Apr 2011, 04:42, edited 1 time in total.

Sat 9. Apr 2011, 03:50

Re: SBURB in Pieces

Sat 9. Apr 2011, 04:36

Character:
You also need guardians, interests, guardian collections, houses, whether they dream on Prospit or Derse and classical elements. Assuming that's a thing that ever pays off.

In addition, Skaia, the horrorterrors, the exiles, and possibly the royalty will need to be defined.

We also need to think about the game itself, will it be a downloadable .exe? an online app? will there be a separate server? will we have our own server to handle player information? Will it even be multiplayer?

More as I think of them. This is just off the top of my head.

Re: SBURB in Pieces

Sat 9. Apr 2011, 10:23

Underlings need to be defined as well, and thus prototyping.

Re: SBURB in Pieces

Sat 9. Apr 2011, 14:36

Start threads for each of those and do start defining.

Re: SBURB in Pieces

Wed 13. Apr 2011, 18:31

We should make a separate thread for each piece
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