Re: 2d/3d Debate
by ripples » Fri 17. Aug 2012, 22:06
well.
3d would in my opinion make the overall feel of the game better, like your actually inside the game. 2d DOES follow the homestuck style, however, the question is if you want the sprites to be fully customizable. the easiest way in 2d would be to set up a system where the players simply needed to draw their own sprites (including walking frames) and insert them into the game, thus making their characters appearence. but in my opinion i would prefer we didnt stick EXACTLY to the homestuck style because that would just look silly in 3d (but it depends how you go about it. imagine 3d john homestuck style in your head. i think the proportions just wouldnt work) so maybe you could work towards a 'hero mode' sprite set? like, in character creation, there would be a screen where you can choose height, weight, and size of indavidual body parts (including other things like skin color, hair length/color, and accesories of course) to give each character a unique look. id love to see something like that thats so customizable, that i could literally make myself (oh i forgot! at the start you would choose a age for the default characters proportions :3) and play it. i just think that would be so awesome. but also LOTSSS of works. well, in all honesty, ive never worked in the area of 3d so i wouldnt have a clue how long it would take to program the prites to be that customized and stay the way throughout the game. you have to pertain to jump animations and running and fighting still with all the size differences and such. what i reccomend (please remember i have little knowledge so this might not help at all) is that you have a limit to how small or large the initial size of the character should be, and also how about 3 or 4 groups. small, medium, large, and extra large(?) each group would have specific animations for jumping and such that would all fit its size. but dont make JUST 3 or 4 options for the players to choose! i was thinking (lertaining to sliders in character creation) that there are different sections along the slider that after passing, your character advances into the next animation. . . ? oh, and that brings me to another thing, sliders. in character creation (please remember that everything im talking about right now if specifically for 3d, if this were 2d, sliders definetly wouldnt be needed) i think that there should be sliders, controlling the height, weight, and measurment of various parts, possibly including glasses and such?
oh wow i just realized none of this really even goes with the idea of 3d or 2d o-o oops haha well i guess thats my debate and ideas for characters XD basically, 3d.
:3