Fri 15. Apr 2011, 05:11
Finally, it should be noted that in choosing domains for players, Space and Time are canonically essential! A two-player session would force the players into these because of the necessities involved in each (making a new universe; keeping the timeline going- however we implement that).
Fri 15. Apr 2011, 05:11
Fri 15. Apr 2011, 14:10
Finally, it should be noted that in choosing domains for players, Space and Time are canonically essential! A two-player session would force the players into these because of the necessities involved in each (making a new universe; keeping the timeline going- however we implement that).
Flame I thought of this too
Earth Maybe, more like "Stone". How would this domain affect the game?
Ocean/water Not a bad idea, but to make it sound better, try "Tides"
Despair (opposed to hope, it'd make things interesting.... Well actually, it's sorta the same thing as doom..) Agreed, sounds too much like Doom
Death Also the same as Doom
color I don't see much of a point, although I suppose it could be used like the "Artist" idea I posted, in that you can recolor enemies to change what they drop, or color in holes to walk over them safely
Sound/harmonics (think control over wave functions. It could be a powerful class that requires a lot of skill to understand and play. I don't know, just a suggestion) As awesome as it is, it would be really tough to implement it
Luck This is basically what Light is in canon
Sat 16. Apr 2011, 22:06
Mon 18. Apr 2011, 00:46
AgentPaper wrote:One thing to note: Every player should be able to function well on their own, no matter their class/title. Having a group that supports each other well is all fun and good, but remember that the players spend a good amount of time fighting on their own, so you can't have a "Saint of Nonviolence" or whatever that has lots of buffs and healing but no attacks.
Anyways, how the classes/titles work is going to depend a lot on how combat works, so I'd suggest starting a discussion on that before trying to take this too far.
Mon 18. Apr 2011, 01:04
Mon 18. Apr 2011, 01:17
perplexingTheorist wrote:Well it's like any game, character's get more specialized as they level. I mean like in mmorpgs like WOW a healer class is only good for healing at higher levels. Basically there would be certain points where everyone wouldn't be able to advance without help from their teammates. But, at lower levels you wouldn't need assistance because everything would be so easy to kill. As well, at the highest/higher levels you'd have special abilities that;d let you power through fights. But mid levels would require team cooperation. Or at least this is how I imagined it.
Mon 18. Apr 2011, 02:30
AgentPaper wrote:perplexingTheorist wrote:Well it's like any game, character's get more specialized as they level. I mean like in mmorpgs like WOW a healer class is only good for healing at higher levels. Basically there would be certain points where everyone wouldn't be able to advance without help from their teammates. But, at lower levels you wouldn't need assistance because everything would be so easy to kill. As well, at the highest/higher levels you'd have special abilities that;d let you power through fights. But mid levels would require team cooperation. Or at least this is how I imagined it.
Well that's essentially the situation I was trying to avoid. I'd much rather see something like, say, Diablo, where each class has it's strengths and weaknesses, and when put together are more than the sum of their parts, but if you split them up and have each one fend for itself, they don't just all die because they simply don't have the tools to fend for themselves.
Essentially, there should be no "healing class" or "tanking class". There should probably be classes that get healing abilities, and ones that can take a hit better than others, but not to the extreme of them not being able to operate in any other role. Just because a "Knight" is a lot tougher than a "Seer", that doesn't mean that the seer should die as soon as anything bigger than an Imp so much as looks at her, and it doesn't mean that the Knight should have to spend 2 hours chipping away at his denizen because all of his abilities revolve around keeping him alive.
Mon 18. Apr 2011, 04:34
demosthenes2k8 wrote:Finally, it should be noted that in choosing domains for players, Space and Time are canonically essential! A two-player session would force the players into these because of the necessities involved in each (making a new universe; keeping the timeline going- however we implement that).
Oh yeah, I almost forgot that...we need to make sure there's a way to do that. Maybe, all players have to be connected at the start of the game, and it checks to make sure that at least one got Time and Space, and if none did, then they get reassigned.
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