perplexingTheorist wrote:Well it's like any game, character's get more specialized as they level. I mean like in mmorpgs like WOW a healer class is only good for healing at higher levels. Basically there would be certain points where everyone wouldn't be able to advance without help from their teammates. But, at lower levels you wouldn't need assistance because everything would be so easy to kill. As well, at the highest/higher levels you'd have special abilities that;d let you power through fights. But mid levels would require team cooperation. Or at least this is how I imagined it.
Well that's essentially the situation I was trying to avoid. I'd much rather see something like, say, Diablo, where each class has it's strengths and weaknesses, and when put together are more than the sum of their parts, but if you split them up and have each one fend for itself, they don't just all die because they simply don't have the tools to fend for themselves.
Essentially, there should be no "healing class" or "tanking class". There should probably be classes that get healing abilities, and ones that can take a hit better than others, but not to the extreme of them not being able to operate in any other role. Just because a "Knight" is a lot tougher than a "Seer", that doesn't mean that the seer should die as soon as anything bigger than an Imp so much as looks at her, and it doesn't mean that the Knight should have to spend 2 hours chipping away at his denizen because all of his abilities revolve around keeping him alive.