Alchemization system? Procedural generation? Echeladders?
Discuss some stuff concerning typical Sburb-mechanics and how to implement them.
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Seperate chains Joining Later

Mon 2. May 2011, 02:34

Okay so it seems like this is a very real possibility.

You have Players A B C D E F G and H.

A and B connect to each other.
C D and E connect to each other seperate to A and B, in order.
F G and H connect to each other.

Then B and C connect after C is already in, E and F connect after F is already in, and H and A close evrything.


This is basically taking the Trolls Two Teams concept a bit further.

How do we want to handle this in regards to things like Grist Cache Limit, Deployable Equipment, and other potential things?

Mon 2. May 2011, 02:34

Re: Seperate chains Joining Later

Mon 2. May 2011, 19:34

This thread already exists. Entry Order and Timing. Last I checked in that thread you said make the chains like this verboten.

Re: Seperate chains Joining Later

Wed 4. May 2011, 04:36

I thought the other thead was for like
entering in order

This is more for like
Seperate chains ad the effects thereof.

Though I guess maybe they are pretty much the same topic?


Im pretty sure I said that you shouldnt be allowed to close the chains unless everyone is already in the chain.
At least, that's what I meant.

Im not very good with words ometimes.
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